Myth Realized – A Magic the Gathering Card Review

Myth Realized from Magic the Gathering’s Dragons of Tarkir set is far more than just an Enchantment version of the creature Chimeric Mass. Whereas the Mass was an artifact that needed to have lots of mana invested in it for charge counters, Myth Realized gains lore counters whenever you cast a non-creature spell. Not only that, but it can even give itself counters for 2W. It also only costs a single white mana to cast.

Myth Realized Magic the Gathering Card

Like Chimeric Mass, it takes only a single mana for Myth Realized to become a creature with power and toughness equal to the amount of counters on it. Unlike the Mass, however, Myth Realized only gets better with each noncreature spell you play and leftover mana spent to give it more counters (the counters can be placed at instant speed, too.)

When Myth Realized becomes a creature, any +1/+1 counters placed on it remain on it as long as it remains on the field. (This is the same ruling that makes Steel Overseer and Inkmoth Nexus best friends.) While it’s not an artifact like Chimeric Mass, which has its advantages, this card can be just as powerful and amass even more power more quickly in some cases.

While it wasn’t the easiest card to build around in Standard, people did try. What about in EDH? It would seem that Myth Realized would be at home in decks that manipulate counters. Sadly, it doesn’t fit into a deck like Vorel of the Hull-Clade, which is blue/green, and abuses counters like crazy. It doesn’t really fit into decks that would take advantage of the counters.

However, Myth Realized is at home in decks like Shu Yun, the Silent Tempest, which plays an enormous amount of noncreature spells. Daxos the Returned, an Enchantment-happy deck, is also a great home for this Enchantment. Narset, Enlightened Master also can find a home for it on occasion.

Conceptually, this card is awesome. Play-ability wise it seems okay, as anything that gets better as the game goes along is pretty awesome. To be fair, the earlier this card hits the board, the better it will be. You don’t want to draw Myth Realized in the end game, which is why it’s not that Constructed playable. The fun factor here is definitely great enough, however, for casual and EDH play.

Writing words, spreading love, Amelia Desertsong primarily writes creative nonfiction articles, as well as dabbling in baseball, Pokemon, Magic the Gathering, and whatever else tickles her fancy.
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