The Kaldheim set for Magic the Gathering really brings Tribal to the forefront, especially when it comes to classic tribes such as Angels. Valkyrie Harbinger is one such Angel, who on paper doesn’t look fantastic, but fits perfectly into the Angel tribal synergies that Kaldheim is bringing with it.
Only available in Theme and Collector (aka Set) boosters, the Harbinger is a 6-drop angel with Flying and Lifelink with a neat triggered ability. If you gain 4 or more life in a turn, at the end of the turn you get a 4/4 Angel creature token who has flying and vigilance (meaning it doesn’t have to tap in order to attack).
There are several reasons that this Angel is decent enough to begin with, especially the fact that you can gain at least 4 life on an opponent’s turn and get the Angel token. Plenty of Clerics and lifegain-happy Enchantment in the concurrent Standard environment are happy to synergize with the Harbinger. But, the Harbinger only gets better when you see that there’s a creature that makes your Angel spells 2 colorless cheaper to cast in Starnheim Aspirant.
What makes the Aspirant even more incredible is that other powerful Angels, such as Baneslayer Angel, exist in the same Standard environment. Baneslayer goes from being a 5-mana creature to a 3-mana creature with flying, first strike, lifelink, and vigilance. Yes, the Baneslayer also synergizes well with the Harbinger, who goes from being a 6-drop to a 4-drop, making her far easier to cast early in the game.
While Valkyrie Harbinger may not be a game-breaking card in Standard – and isn’t available in Draft – it doesn’t mean that she won’t find quite a few homes in decks. Angel Tribal Commander decks may find a home for her, and even some lifegain-themed Commander decks may find a slot. She’s not the most exciting rare in the Kaldheim set, but she’s going to be fairly hard to get, and will hold some value for that reason alone.
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