Is Hisuian Zoroark Good in Competitive Pokemon?

Typically, when we set to asking if a Pokemon is good, there are often various things holding it back in one area or another. But, in the case of Hisuian Zorua and Zoroark, we don’t have to ask if these regional variant forms are good, simply based on their unique Normal/Ghost typing. The reason that this brand new typing is good is players have long wondered if this type combination would actually happen, being that not only is it immune to normal, fighting, and ghost-type moves, it has only one weakness, Dark-type moves. While it seems quite ironic that a former Dark-type pair of Pokemon would now have this as a weakness, it’s such an easily overcome drawback that its strengths make it perhaps the best defensively typed Pokemon in the entire game.

So, today we are asking, is Hisuian Zoroark a good competitive Pokemon? Never mind that it’s good; we know Zoroark is a pretty good Pokemon to begin with. In its debut generation, it used its Illusion ability to completely baffle opponents, then using its good base Speed (105), strong Attack (105), and Special Attack (120) to hit unsuspecting opponents that have no idea which actual moves may be coming, thanks to looking like one of the opponent’s own Pokemon. The problem with Zoroark was that being a Dark-type made it weak to both Fighting and Bug type moves, and its 60 base HP, Defense, and Special Defense stats meant it couldn’t take a hit. In X and Y, the Fairy-type was introduced, making it even harder to play Zoroark effectively.

That’s really too bad, though, because Zoroark learned decent enough moves, such as Night Slash and Knock Off for STAB (Same-Type Attack Bonus) Dark moves that both see lots of competitive play. Foul Play and its signature Night Daze were also useful Dark-type moves. It could also use U-Turn to switch out in unfavorable match-ups while also potentially dealing super-effective damage with a Bug-type move. Zoroark also learned both Hone Claws and Nasty Plot, either raising its Attack or Special Attack. Typically, you’d want to use Nasty Plot to boost Special Attack, but Zoroark could be a decent mixed attacker. Again, though, it really only learned Dark-type moves by level-up, besides a few mediocre Normal-type moves and U-Turn, making it even more of a gimmick Pokemon.

By TM, though, Zoroark learns all kinds of good things, including the ghost-type Shadow Claw, ground-type Dig, flying-type Bounce, and the normal-type Giga Impact for physical moves. In terms of special moves, it could learn the Ghost-type Hex and Shadow Ball, Dark-type Snarl, and Normal-type Round. Zoroark sometimes could serve as a revenge killer with Retaliate, which increases dramatically in power to 140 if an ally fainted on the previous turn. If it managed to take a hit, it could also use Payback or Revenge to hit back hard. The problem is, Zoroark usually didn’t survive very many hits.

If Hisuian Zoroark does eventually learn U-Turn or a similar move that allows it to switch out, it would be useful so that it can be in reserve to later switch in to benefit from one of its three immunities. Despite not having any base stat changes, unlike many of the other Hisuian forms, the new dual-typing is enough of a buff. Being Normal/Ghost gives Hisuian Zoroark a much wider arsenal, especially making its Shadow Ball, previously only a move it could learn by TM, hit much harder.

Indeed, Hisuian Zoroark can learn Shadow Ball by level up, at level 40, as well as Shadow Claw which it previously learned, too. It also learns a new signature special Ghost type move called Bitter Malice. This move only has 60 base power, but increases to 90 with the same-type bonus. Also, it has a chance to give the opposing Pokemon frostbite, a new status condition in Legends Arceus that acts similarly to poison, in that it damages opposing Pokemon turn after turn.

Despite abilities being inactive and hidden in Pokemon Legends Arceus, through the benefit of data-mining, we do know that Hisuian Zoroark retains the Illusion ability. That makes perfect sense from the lore that was revealed around Halloween 2021; it does indeed still use the power of illusion to terrify those that come in contact with it. While it will still take some skill to use in Hisuian Zoroark competitive play, it’s going to be a nightmare for many opposing Pokemon in Legends Arceus playthroughs, thanks to having three defensive immunities.

While the Illusion Fox Pokemon becomes the baneful Fox Pokemon, it’s right in the lore that its “long, writhing fur projects terrifying illusions – and it can also inflict physical harm upon foes, damaging their bodies both inside and out.” Yes, this was intentionally written to be extra scary for the Halloween season, but it doesn’t change the fact that Zoroark was always hard hitting and this regional variant should be no different.

Zoroark has long needed some sort of way to overcome its gimmick, hilariously gaining a new gimmick in the process. It seems very ironic that Zorua and Zoroark are now weak to their original type, but perhaps this is exactly what these really cool Pokemon needed in order to compete. Not only do they provide some great flavor to what should be a very eventful Pokemon Legends adventure, but Hisuian Zorua and later Zoroark, should prove extremely valuable allies for any competitive Pokemon trainer going forward.

Photo credit: The Pokemon Company

Pokémon and All Respective Names are Trademark & © of Nintendo 1996-2022

Writing words, spreading love, Amelia Desertsong primarily writes creative nonfiction articles, as well as dabbling in baseball, Pokemon, Magic the Gathering, and whatever else tickles her fancy.
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