Invasion of the Giants – A Magic the Gathering Card Review

For all the fun that playing Giant Tribal decks in Magic the Gathering can be, they often do very little for the first few turns of a game. That’s because the best stuff they have to do often doesn’t start until turn four or so. The Saga Enchantment from Kaldheim called Invasion of the Giants begins a new Chapter, or three, for Giant decks in Magic.

Invasion of the Giants Magic the Gathering

The Invasion of the Giants Saga comes in three parts and starts with the meager investment of two mana, one Blue and one Red. It starts off humbly enough with “Scry 2” meaning you get to look at the top two cards of your library. Then, you decide whether you want either one or both of them to go to the bottom. This especially helps in making sure you draw into the lands you need or the Giant card you’ll want to play soon enough.

Chapter Two of the Invasion of the Giants begins simply enough with drawing a card. It’s somewhat likely that card will be one you put back on top during the first chapter of this Saga. But, the chapter doesn’t end there. It comes to a climax if you’re able to reveal a Giant card from your hand. If you do, you’re rewarded with flinging two damage at an opponent’s face or one of their planeswalkers. Regardless of whether you have that Giant in hand or not, you still get to draw the card.

The final Chapter of this Saga, which causes you to sacrifice it when it resolves, may be the key to playing this Saga in the first place. For that then, Giant spells you cast cost two generic mana less. It’s tantalizing enough to be able to cast a Bonecrusher Giant into play for a single Red mana. It’s likely that if you revealed the Bonecrusher for the second Chapter of the Saga you were going to cast his Stomp Adventure soon after. To then play a 4/2 Giant for a single mana is a great reward.

Of course, there are plenty of other Giants worth playing that suddenly cost two, three, or four mana with this Saga resolving. If this Saga wasn’t cast on turn two, the value of the Enchantment goes up rather than down, allowing you to cast more powerful Giants a turn or two earlier than you would’ve ever before. The only downside I see here is that many of the best Giants in Magic are in Green, Red and White. Kaldheim and its Giants are in Red and Blue.

So, can you reliably go into three colors – or perhaps even four – and cast this Saga on turn two reliably? With the number of dual lands that were running about, you would think so. But, this Saga seems to make Giant Tribal players want to narrow their focus towards Red and Blue. Yet, this excludes many of the more popular Giants in competitive play. Then again, leaning into Green for the mana ramp seems like a good move. In any case, this Saga seems indispensable for any Giant decks moving forward.

At the minimum, you’re getting to Scry 2 and draw a card for two mana. If you believe the notion that scrying is worth drawing half a card, then you’re essentially drawing two. Plenty of playable Giants ran around even in Standard at the time of Kaldheim’s release. So, you stood to benefit from the second and third chapters often enough if you’re dedicated to Giants.

This isn’t too shabby for a two mana Saga, especially one that makes Giants a potential Tier deck by giving them something to do in the early turns. It’s not even bad later in the game, essentially paying for itself helping you to cast one of your Giants. It’s hard to not be a big fan of a Giant Invasion.

Remember how powerful the Titan cycle was in its Core Set standard days. The six mana Titans suddenly costing four mana is a scary thought. Do we see a Titan deck in Modern benefit from this Saga? Unfortunately, as of 2022, that hasn’t yet happened.

In Standard, Invasion of the Giants did give the Blue/Red Izzet Giants deck a Top 8 showing in many local tournaments. Unfortunately, after the release of the Strixhaven set, Giants took a back seat to a different kind of Red/Blue deck, Izzet Control. This was thanks to the Elder Dragon Galazeth Prismari, the spell Magma Opus, and perhaps one of the best draw spells ever in Expressive Iteration. Suddenly, no one wanted to play Giants, swapping the Invasion of the Giants for Goldspan Dragon.

Interestingly, despite Giants having quite a bit of support beyond the limited scope of Standard, the Saga hasn’t taken off anywhere else. Partly that’s because the only truly good Red/Blue Giant that can be the centerpiece of a deck is Aegar, the Freezing Flame. In Commander, that’s really your best option, besides the gimmicky Ruhan of the Fomori. While people have tried to make Giants a budget deck in Modern, centered around Frost Titan, Inferno Titan, and Invasions of the Giants, it’s never really taken off competitively.

Of course, as is the case with any decent Magic the Gathering card, all it takes is a new set to offer new cards that make older cards suddenly much more powerful. Invasion of the Giants has the potential to be an important cog in a future competitive Giants deck. Only time will tell when this Saga will come to its climax.

How would you play Invasion of the Giants?

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Writing words, spreading love, Amelia Desertsong primarily writes creative nonfiction articles, as well as dabbling in baseball, Pokemon, Magic the Gathering, and whatever else tickles her fancy.
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