Category: Magic Card Reviews

Magic the Gathering card reviews and competitive analysis

Dismiss into Dream – A Magic the Gathering Card Review

Dismiss into Dream is an Enchantment card from Magic the Gathering’s 2014 Core Set, which introduced a great many new Enchantments into the game. While its seven mana casting cost made it extremely clunky for competitive play, it has a powerful effect that Commander players can easily take advantage of, especially now in 2022. What […]

Fathom Feeder – A Magic the Gathering Card Review

Fathom Feeder is an Eldrazi creature card from Magic the Gathering’s set Battle for Zendikar that started out hot, but quickly fell from grace. This little guy saw immediate play in Standard Esper Control, Bring to Light, and Grixis Control decks. But, within three months, and the release of the next set in Oath of […]

Ego Erasure – A Magic the Gathering Card Review

Back in the days when tribal decks ruled competitive Magic the Gathering in early 2008, Ego Erasure was a cute card to really mess up someone’s game plan. Elves, Kithkins, and Faeries were extremely powerful tribes that ruled the game for a while. With all of the Tribal support, playing this spell at instant speed […]

Warped Landscape – A Magic the Gathering Card Review

Warped Landscape from Magic the Gathering’s Shadows Over Innistrad set proved prove to be a very useful colorless utility land. While it’s seemingly a worse version of a popular Commander 2014 card called Myriad Landscape, there are both advantages and disadvantages to this common land card. Firstly, Myriad Landscape is only legal in Commander, Legacy, […]

Phylactery Lich – A Magic the Gathering Card Review

First printed in Magic the Gathering’s 2011 Core Set, Phylactery Lich is an interesting mono-black zombie. The Lich was later reprinted in the Magic 2013 and Magic 2019 Core Sets. It’s a 5/5 Zombie for only three Black mana and it’s indestructible. Of course, with that power and toughness for a low cost, there’s a […]

3 Ways to Play Seal Away in Magic the Gathering

Seal Away is an uncommon enchantment card from Magic the Gathering’s Dominaria set. This two mana enchantment spell does something similar to other creature removal spells from the past, such as Journey to Nowhere. It removes the target creature from play as long as Seal Away remains in play. However, this creature removal enchantment can […]

How Does Polymorphous Rush Work in Magic the Gathering?

Polymorphous Rush is a versatile instant spell card from Magic the Gathering’s Journey into Nyx set. It has been used in brewing plenty of interesting Magic the Gathering combos. How does it work, and how well does it work? First, the card itself is fairly costed at three mana to cast (2U). Upon casting it, […]

Calamity Bearer – A Magic the Gathering Card Review

In Magic the Gathering’s Kaldheim set, fans of Giant Tribal decks received a powerful new ally in Calamity Bearer. This four-mana Giant Berserker creature doubles the damage which any Giant you control deals to a permanent or player. While it doesn’t double the damage on the Adventure half of the most popular Giant out there […]

Necroduality – A Magic the Gathering Card Review

Zombies have long been a popular tribe in Magic the Gathering, and for quite some time, Blue & Black Zombies have made noise in Commander. In the original Innistrad days, mono-Black Zombies were a dominant force in competitive play. Now, Blue and Black Zombies may once again gain a competitive edge in not just Standard, […]

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