Blessing of Frost – A Magic the Gathering Card Review

With the Kaldheim set being based on Nordic mythology, it seemed like a foregone conclusion to many Magic the Gathering players that there would be Snow cards in the set. Blessing of Frost wasn’t only the first Snow card to be revealed in the set, it was also the first non-permanent Snow card Magic players had ever seen. Previously, Snow cards were only found in Ice Age, Coldsnap, and Modern Horizons. Also, all Snow cards had been permanents, such as artifacts, creatures, enchantments, or lands.

Blessing of Frost is a 4-mana sorcery that costs three colorless and one Green mana to cast. It allows you to distribute a number of +1/+1 counters equal to the number of Snow mana spent to cast it. This means that you’ll have to tap four Snow lands to get the most value out of this card. Once you distribute those counters, you then draw a card for each creature you control with power 4 or greater. That’s not a bad way to draw some cards in Green decks, certainly, but it does require that you be completely all in with a deck full of Snow-covered lands. That’s not a big deal considering that Modern Horizons finally made them extremely easy to acquire, plus Kaldheim would end up providing plenty more Snow land options, including Faceless Haven.

The Blessing didn’t feel especially powerful to me when it was first spoiled, but I certainly saw Blessing of Frost seeing some play in any Green decks with Snow lands. Many Commander decks would likely play it just for the card draw with the counters being gravy. It’s a bit too mana-intensive and slow for Modern decks, despite the fact that many of them play Snow-covered lands thanks to cards from Modern Horizons.

As far as how Blessing of Frost has played out several months on, it has appeared in a few Mono-Green Aggro decks, but mostly as a single copy in the sideboard. Since Mono-Green already plays Snow lands for Blizzard Brawl and the synergy with Sculptor of Winter, it’s a bit surprising it doesn’t work its way into the main deck. Mono-Green plays several creatures which can easily surpass 4 power, including Kazandu Mammoth, Old-Growth Troll, and Werewolf Pack Leader, among others.

Of course, as expected, Blessing of Frost does find itself at home in Commander decks which already play predominantly Snow lands. First and foremost is Jorn, God of Winter, who is literally the best Snow tribal Commander you can play. Svella, Ice Shaper is another Snow Legendary Creature who can use Blessing of Frost, but only does so sparingly. Over the years, it’s likely that Blessing of Frost works its way into more decks, but only if we get even more Snow support, which while very possible, isn’t something you should hold your breath for. All in all, this is a decent Sorcery that simply requires too narrow of a deck building requirement to be widely used.

How would you play Blessing of Frost?

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