Beat, Bladesman Fur Hire – A Yu-Gi-Oh Card Review

An Old School Duelist’s Review of a New School “Fur Hire” Yu-Gi-Oh! Card

Beat, Bladesman Fur Hire has really caught my attention from the Yu-Gi-Oh Dark Saviors set. Dark Saviors introduces the “Fur Hire” archetype to the game, and in many ways, they remind me of Blackwings, except potentially more consistent! The Fur Hire monsters are great at swarming, which can lead to all sorts of shenanigans. In particular the Porcupine Warrior, Beat, who looks rather like a cat with a porcupine suit to me, is very important to the deck’s strategy.

Like other Fur Hire monsters, Beat allows you during your Main Phase, you can special summon another Fur Hire monster from your hand, as long as it’s not another copy of Beat.  What makes Beat special is that if any monster “Fur Hire” is special summoned while Beat’s in play, you can add another “Fur Hire” monster, except another Beat, from your Deck to your hand. This is really solid, because it means you can always keep loading up on monsters into your hand. While you can only use either effect once per turn, that’s more than good enough.

As a secret rare from Dark Saviors, a set in which cards are either Super Rare or Secret Rare, Beat, Bladesman Fur Hire is one of the more sought-after cards in the set. While Beat has a really powerful second effect, his stats are a bit underwhelming, a Level 3 warrior with 1200 ATK and 500 DEF. Still, no “Fur Hire” deck should go without playing the full three copies of Beat, Bladesman Fur Hire, just because he helps your deck’s consistency in adding monsters to your hand for a constant onslaught.

Do you like the “Fur Hire” monsters? They seem pretty cool to me.

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