Green and White tokens has long been a popular deck-building strategy in Magic the Gathering, and the Kaldheim set brings token lovers a new toy to play with in Battle for Bretagard. This Saga, which is an Enchantment that only sticks around for its “chapters” to play out, creates two different tokens, creates a copy of each artifact and/or creature token you control with different names, then sacrifices itself.
It’s notable that Battle for Bretagard copies artifact tokens, such as Treasure tokens, as well as creature tokens. The Saga also creates a 1/1 white Human Warrior creature token and a 1/1 green Elf Warrior creature token. That’s a good deal for 3 mana, especially if you have other tokens already around to copy, which is a very good chance even by turn five of a game. Besides the fact that creature token players in Commander will happily find a way to slot a copy of Battle for Bretagard into their decks, it should see competitive play elsewhere, too.
The only downside to Battle for Bretagard is that its effects are spread out over the course of three turns. In the case of many Saga cards, those effects are often much more potent than simply creating a 1/1 token for two of those turns. Of course, that final super “populate” ability can be quite powerful in the right game state, making this a Saga that gets better as the game goes along.
To unlock the full potential of this card, your deck really needs to be all in on the token plan. The only downside to that is there are many ways to make a token army disappear in an instant. Still, this card will often leave you with four 1/1 tokens, which is well worth three mana.
There are many ways this card could be used and abused for sure, but Battle for Bretagard is a card that requires timing. I’m sure there are ways to break this card, especially with artifact tokens, that we’ll discover in time. It’s a card that will for sure see plenty of play in Commander.
How would you play Battle for Bretagard?
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